Seit neuestem habe ich das Problem,dass Waffen und Ausrüstung vom CMC-Pack errors verursachen,ich hab aber keine Ahnung woran das liegen könnte. Hab Clonk Rage schon neu installiert und das Pack nochmal runtergeladen. Hier mal mein Log:
Code:
[14:09:46] Command line: [14:09:46] /console /nonetwork Hostage.c4s [14:09:46] Clonk Rage [14:09:46] Version: 4.9.10.3 [323] win32 [14:09:46] Registered to: ************************* [14:09:46] Grafik wird geladen... [14:09:46] Command line: [14:09:46] /console /nonetwork Hostage.c4s [14:09:46] Grafik wird geladen... [14:09:46] Szenario: Hostage.c4s [14:09:47] Szenario benutzt vorgegebene Objektdefinitionen. [14:09:47] Extras werden geladen... [14:09:47] Grafik wird geladen... [14:09:47] Objektdefinitionen werden geladen: [14:09:47] Objects.c4d... [14:09:48] 334 Definitionen geladen. [14:09:48] ModernCombat.c4d... [14:09:55] 160 Definitionen geladen. [14:09:55] Hazard.c4d... [14:09:57] 257 Definitionen geladen. [14:09:57] Hostage.c4s... [14:09:57] 17 Definitionen geladen. [14:09:57] ERROR: direct object call: function Ammo not found (in UpdateHUD, ModernCombat.c4d\Items.c4d\Equipment.c4d\AMP.c4d\Script.c:235:13) [14:09:57] ERROR: direct object call: function Ammo not found (in UpdateHUD, ModernCombat.c4d\Items.c4d\Equipment.c4d\Detonator.c4d\Script.c:130:13) [14:09:57] ERROR: direct object call: function Ammo not found (in UpdateHUD, ModernCombat.c4d\Items.c4d\Equipment.c4d\FAP.c4d\Script.c:320:13) [14:09:57] ERROR: direct object call: function Ammo not found (in UpdateHUD, ModernCombat.c4d\Items.c4d\Equipment.c4d\ShockPaddles.c4d\Script.c:224:13) [14:09:57] ERROR: direct object call: function Ammo not found (in UpdateHUD, ModernCombat.c4d\Items.c4d\Grenades.c4d\GrenadeControl.c4d\Script.c:289:13) [14:09:57] (as #appendto/#include to ModernCombat.c4d\Items.c4d\Grenades.c4d\FieldGrenade.c4d\Script.c) [14:09:57] ERROR: direct object call: function Ammo not found (in UpdateHUD, ModernCombat.c4d\Items.c4d\Grenades.c4d\GrenadeControl.c4d\Script.c:289:13) [14:09:57] (as #appendto/#include to ModernCombat.c4d\Items.c4d\Grenades.c4d\FragGrenade.c4d\Script.c) [14:09:57] ERROR: direct object call: function Ammo not found (in UpdateHUD, ModernCombat.c4d\Items.c4d\Grenades.c4d\GrenadeControl.c4d\Script.c:289:13) [14:09:57] ERROR: direct object call: function Ammo not found (in UpdateHUD, ModernCombat.c4d\Items.c4d\Grenades.c4d\GrenadeControl.c4d\Script.c:289:13) [14:09:57] (as #appendto/#include to ModernCombat.c4d\Items.c4d\Grenades.c4d\PhosphorGrenade.c4d\Script.c) [14:09:57] ERROR: direct object call: function Ammo not found (in UpdateHUD, ModernCombat.c4d\Items.c4d\Grenades.c4d\GrenadeControl.c4d\Script.c:289:13) [14:09:57] (as #appendto/#include to ModernCombat.c4d\Items.c4d\Grenades.c4d\StunGrenade.c4d\Script.c) [14:09:59] C4AulScriptEngine linked - 73855 lines, 0 warnings, 9 errors [14:09:59] Texturtabelle mit 120 Einträgen geladen. [14:10:00] 57 Texturen geladen. [14:10:00] 28 Materialien geladen. [14:10:00] Erstellung der Landschaft... [14:10:02] 18 Objekte platziert. [14:10:02] Network: Synchronization (Frame 0) [PlrSave: 0] [14:10:03] Spiel gestartet. [14:10:03] Spielerbeitritt: Maxi [14:10:03] Spielerbeitritt: Neuling [14:11:32] ERROR: Object call: target is zero! [14:11:32] by: DoDmg(35,4,Licht #596,10,1,HMIS) (Hazard.c4d\System.c4g\Damage.c:33) [14:11:32] by: BlastObject(35,Licht #596,1) (ModernCombat.c4d\System.c4g\Overload-Explosion.c:176) [14:11:32] by: BlastObjects2(1452,1230,35,0,1) (ModernCombat.c4d\System.c4g\Overload-Explosion.c:123) [14:11:32] by: DoExplosion(1452,1230,35,0,0,0,"Blast") (ModernCombat.c4d\System.c4g\Overload-Explosion.c:68) [14:11:32] by: Explode(35) (obj {Lenkrakete #595}) (System.c4g\Explode.c:22) [14:11:32] by: Explode(35,0,0,0,1) (obj {Lenkrakete #595}) (Hazard.c4d\Effects.c4d\Explosion.c4d\Script.c:44) [14:11:32] by: HitObject() (obj {Lenkrakete #595}) (Hazard.c4d\Items.c4d\Weapons.c4d\Bazooka.c4d\Missile.c4d\Script.c:91) [14:11:32] by: Hit(1600) (obj {Lenkrakete #595}) (Hazard.c4d\Items.c4d\Weapons.c4d\Bazooka.c4d\Missile.c4d\Script.c:106) [14:11:32] ERROR: Object call: target is zero! [14:11:32] by: DoDmg(35,4,Licht #598,10,1,HMIS) (Hazard.c4d\System.c4g\Damage.c:33) [14:11:32] by: BlastObject(35,Licht #598,1) (ModernCombat.c4d\System.c4g\Overload-Explosion.c:176) [14:11:32] by: BlastObjects2(1452,1230,35,0,1) (ModernCombat.c4d\System.c4g\Overload-Explosion.c:123) [14:11:32] by: DoExplosion(1452,1230,35,0,0,0,"Blast") (ModernCombat.c4d\System.c4g\Overload-Explosion.c:68) [14:11:32] by: Explode(35) (obj {Lenkrakete #597}) (System.c4g\Explode.c:22) [14:11:32] by: Explode(35,0,0,0,1) (obj {Lenkrakete #597}) (Hazard.c4d\Effects.c4d\Explosion.c4d\Script.c:44) [14:11:32] by: HitObject() (obj {Lenkrakete #597}) (Hazard.c4d\Items.c4d\Weapons.c4d\Bazooka.c4d\Missile.c4d\Script.c:91) [14:11:32] by: Hit(1600) (obj {Lenkrakete #597}) (Hazard.c4d\Items.c4d\Weapons.c4d\Bazooka.c4d\Missile.c4d\Script.c:106) [14:11:33] ERROR: Object call: target is zero! [14:11:33] by: DoDmg(35,4,Licht #600,10,1,HMIS) (Hazard.c4d\System.c4g\Damage.c:33) [14:11:33] by: BlastObject(35,Licht #600,1) (ModernCombat.c4d\System.c4g\Overload-Explosion.c:176) [14:11:33] by: BlastObjects2(1452,1230,35,0,1) (ModernCombat.c4d\System.c4g\Overload-Explosion.c:123) [14:11:33] by: DoExplosion(1452,1230,35,0,0,0,"Blast") (ModernCombat.c4d\System.c4g\Overload-Explosion.c:68) [14:11:33] by: Explode(35) (obj {Lenkrakete #599}) (System.c4g\Explode.c:22) [14:11:33] by: Explode(35,0,0,0,1) (obj {Lenkrakete #599}) (Hazard.c4d\Effects.c4d\Explosion.c4d\Script.c:44) [14:11:33] by: HitObject() (obj {Lenkrakete #599}) (Hazard.c4d\Items.c4d\Weapons.c4d\Bazooka.c4d\Missile.c4d\Script.c:91) [14:11:33] by: Hit(1600) (obj {Lenkrakete #599}) (Hazard.c4d\Items.c4d\Weapons.c4d\Bazooka.c4d\Missile.c4d\Script.c:106) [14:12:36] Spiel deinitialisiert. [14:12:36] Engine heruntergefahren.
mir fallen da nur 3 Sachen/Lösungen ein: 1. Spiel einfach ORS, ist besser 2. Hast du evtl. was an den Dateien geändert, was gelöscht (vielleicht auhc ausversehen) 3. probiers einfach mal es neu runterzuladen. vielleicht sind die Errors ja immer da
Zu: 1.Ich find ORS persönlich nicht so toll 2.Ich hab schon mal Clonk Rage komplett gelöscht und alles gesäubert und dann CMC und CR neu runtergeladen 3. Die Errors hatte ich davor noch nie
Also muss ich die Objektpakete quasi in einer anderen Reihenfolge als Definition angeben,oder? Edit: Thx,jetzt funzts wieder Das so eine kleine Unachtsamkeit so große Fehler verursacht...